The user base of British online gaming technology provider GameAccount Network (GAN) has grown to almost 3 million in the third quarter, thanks to the vibrant simulated gaming market in the United States.
GAN told the London Stock Exchange and the Irish Stock Exchange that the company posted a fifth consecutive quarter of Active Player-Days growth, up 15.2 percent to 2.996 million from 1.7 million in the same period in 2016.
Dermont Smurfit, chief executive officer of GAN, attributed the growth of its user base to the company’s increased institutional outreach to the U.S., where the company conducts the predominant portion of its business activities.
At least 13 casino operators in the U.S. have taken the services of GAN’s Simulated Gaming since the gaming technology provider received its first full U.S. gaming license from New Jersey in April. GAN also has two clients of real-money regulated gaming products in New Jersey.