eSports is already at its critical mass and ready to explode at any moment, according to Electronic Sports League (ESL) chairman Jen Hilgers. But it also can’t be denied that competitive gaming is still wildly inconsistent at times, with rules, prizes and schedules varying from league to league.
This is why ESL came up with a first-of-its-kind governing body called the World eSports Association (WESA), whose goal is to “professionalize eSports” by establishing regulations and standards for things such as revenue sharing, among other things.
WESA primary job involves coordinating tournament schedules and player contracts as well as preventing incidents of cheating, match-throwing and doping among players. Several teams have already signed on to WESA, including Fnatic, Natus Vincere, EnVyUs, Virtus.Pro, Gamers2, Faze, mousesports, and Ninjas in Pyjamas.
The launch of the self-appointed governing body, however, was met with many raised eyebrows, particularly from players, industry veterans and several media outfits who are doubtful of WESA’s capability to raise the profile of eSports using a framework based on “fairness, transparency and integrity,” especially since its founder, ESL, is one of the biggest eSports organizations out there.